If you grew up in the 1980s, repeatedly watched Ghostbusters, (later on The Real Ghostbusters too) and acted like you were really a Ghostbuster, then becoming a Ghostbuster when you grew up was a career choice you considered. It was so important to you, you moved becoming a Ghostbuster before being a sports star, fire fighter/police officer or astronaut. Problem was until you were in high school, maybe even college, you didn't really know how to make Ghostbusting a career. I wish we had a web site then! With any career, especially one that involves opening a business, it takes time, training, virtues, and huge some’s of money. Its understandable as most people grow older, they need to make decisions that best fit their lives. Most people don't become Ghostbusters. Just because Ghostbusting isn't your day job, doesn't mean it can't be one of your hobbies.
In 1986 Ghostbusters™ A Frightfully Cheerful Roleplaying Game was published by West End Games, Inc. As the title implies, this is a Ghostbusters roleplaying game, the first of its kind. It allowed you and those you played the game with to open your own franchise, be a trained Ghostbuster, take cases, and bust some ghosts. Its a lot safer then the real thing and maybe more fun. "I'm not at liberty to say." - Dr. Venkman
If you didn't have Ghostbusters™ A Frightfully Cheerful Roleplaying Game or its second printing by the very early 90s, you were probably out of luck. The hobby of being a Ghostbuster part time hasn't been lost to history. Corporate went through the archives, finding the copy of Ghostbusters™ A Frightfully Cheerful Roleplaying Game. Hours (days, weeks really) of work have had employees scanning materials, working with them until they were like new.
For all those who wanted to be Ghostbusters and know they won't be spending time at The Fort, Ghostbusters International® presents the following:
ø Roleplaying Training Manual
ø Operations Manual
ø Reference Files
ø Equipment Cards